That tension is lost in Portable, where character cutouts only appear on the screen for those who are currently speaking and the rest of the cast isn’t in view. You can feel the urgency and dread in the room as the cast focuses intensely on their words. In the PS2 version, you can see the entire main cast gathered around a table as one character paints a picture of the story’s main antagonist. Sometimes, certain scenes in the story don’t land as hard because of Portable’s limited presentation. And though that can be dated, the 3D models and environments were kept where it really matters: in battles and Tartarus exploration. The point-and-click presentation may feel jarring to newcomers, but I find that it imbues the game with a charming, retro feel. As such, static sprites are placed in background areas and characters are interacted with via cursor. One of its biggest concessions is that it’s presented in a point-and-click visual novel format instead of having a 3D character model able to roam around like in Persona 4 Golden or Persona 5. RetroactiveĪt first glance, Persona 3 Portable can feel like a relic, something emphasized by the way Atlus chose to compress the game onto the PSP. Even so, those who were introduced to the series through Persona 5 will still find plenty of reasons to dive into Persona 3, thanks to a fantastic story and characters that have aged more gracefully than its systems. Persona 5 would significantly expand its gameplay one decade later, leaving the rerelease feeling retro in comparison. For those coming to Persona 3 for the first time here, the trip down memory lane might feel a little jarring at first.
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