![]() Red XIII can be found acting like a regular cat/dog animal: taking long naps, or running around in the fields of the Chocobo Farm.Yuffie enjoys complaining about the places she visits, making bad puns.Kalm is too quiet for her taste, for instance. She admits that she's used to live in a big city like Midgar, and would only be comfortable living in such a place. Since Aerith has lived all her life in Midgar, she's shown to be disconcerted when visiting small towns like Kalm or vast grassy lands like the Chocobo Farm.Tifa is sometimes found in the bars, and is shown to enjoy a good drink from time to time.They can be interacted with, and it fleshes out some aspects of their personalities. The mod adds models of all the current main characters with idle animations and dialogues in some of the towns and places: Kalm, the Chocobo Farm, Under Junon, Costa del Sol, the bridge right after Mount Corel's reactor on a first visit, Cosmo Canyon, the lake in which Aerith is buried, Icicle, and Midgar on revisits.The Final Fantasy VII New Threat Mod provides examples of: Obviously, there are also unmarked spoilers for the original game. Since most of the entries will discuss the changes made by this mod, beware of spoilers. ![]() Important note: only tropes that differ from the original game are listed below. A legal copy of Final Fantasy VII (either the 98 PC version or the Steam version) is required to use the mod. For simplicity's sake, unless stated otherwise, all the tropes listed below concern v 2.0.įind more information about the mod, its changes, its updates, and download links on its topic on the forums or on Sega Chief's Twitter. Version 1.5 is less polished, but contains a different approach to balancing, and content that was cut from 2.0. ![]() It replaces some boss encounters and changes the details of some story events (mostly at the beginning), but concludes the same way, and is recommended to people who already finished the original game's story at least once.Īn earlier version, v 1.5, is still being maintained alongside the latest build. The rest of the scenario follows the original story., and an alternate boss roster. The Type B scenario, while keeping the original game's general progression and end goal, proposes a remixed event progression note Though it mostly concerns the Midgar storyline. It is meant to be a Polished Port of the vanilla game that rebalances the gameplay, adds Anti Frustration Features, reactivates the disabled content of the original game, adds some new content, improves the translation, and tweaks some scenes and dialogues to better clarify what's going on. ![]() The Type A scenario features the original game's progression and boss roster. The latest version, v 2.0, contains two scenarios. Finally, it slightly changes some aspects of the story: It reactivates disabled content of the game, revamps some dialogues and scenes to clarify the plot, and adds new content (scenes and end-game sidequests). It also adds a few new enemies and bosses. ![]() However, the mod isn't only a rebalancing of the gameplay. Finally, the stat boosts of the Materia, as well as the effects and the MP costs of the magic, summons, and enemy skills, have been changed. Weapons and equipment often give stat boosts, so depending on a character's build, simply going to a new town and buying the new equipment will not always be the solution. The party members' stats have been tweaked to make each of them more unique, and a new system called the "Soul Point system" allows the player to specialize them by increasing some of their stats after a few key story events. The random encounters and bosses have been made more powerful and challenging. In this mod, enemies, stats, weapons and Materia have been tweaked and rebalanced. Final Fantasy VII New Threat is a mod of the eponymous seventh game of the nerve-twistingly popular Final Fantasy series, made by Sega Chief. ![]()
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